Friday, October 12, 2012

Beastmaster

The rough design for my Beast Master class. Although I want the old lady capable of controlling beasts in the way that is fashionable for Beastmasters, she (like all my classes, I guess) is multitalented, using summoning spells, buffs, and debuffs. In a proper game her abilities would be focused to give her a particular role, but I'm more interested in puns and such.

Active Abilities:

Mouser Tom
Summons a cat minion.
Tortoiseshell
Raises the Beastmaster's defense
Stabby Cat
Improves attack power
Felis Ebonus
Improves magic stat
Snowball
Ranged Healing Spell  
Allergen
Poisons opponents
Thief of Breath
 Slows Opponents
Nine Lives
Auto-raises allies
Nine Tails
Deals damage based on cat buffs

Something Borrowed
Allows the Beastmaster to control a pest for a set number of turns, in the proud tradition of beastmaster classes across the RPG specturm. This is a single spell because I consider monster-specific spells to be unbelievably tedious and not particularly useful.

Passive Abilities:

Mother's Eyes
Allows the Beastmaster to perform other actions while borrowing enemies.

Clowdermarm
Cat spells become more effective the more are cast

Catfall
The beastmaster won't take fall damage


Maneki
Improves XP return 

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