So
recently, I realized that Minecraft combat is basically like Fight
Club. You choose your own level of involvement. The bosses are all
totally optional and require quite a bit of work to even fight. Nearly
half the "enemy" mobs in the game require aggression on the player's
part to draw aggro, and once you've got a proper base established,
realistic involvement with hostile mobs revolves entirely around the
player's schedule.
So I thought it would be cool if we could take this a step further. First, players must craft the Thanatomnicon, the Minecraft Book of the Dead, from 3 Bones, 5 Rotten Flesh, and 1 Book, and perhaps enchanted it at an Enchanting Table.
Not challenging enough? What if it also summoned a rainstorm, so that even if you survive the night, the zombies won't be killed by daybreak? Still not challenging enough? Well then! Rather than having the horde attack for a preset limit, the Thanatomnicon won't stop summoning new zombies (and skeletons, and witches) until it is placated! Enemies in the horde now drop Magic Words. Combine 9 magic words into the the Spell of Placation, and the Thanatomnicon will stop summoning enemies.
You want me to keep going? Okay, then rather than using the Spell of Placation on the original Thanatomnicon--the one you activated to start this whole mess--an Angry Spirit will be spawned within a 70 block radius (on the X/Y axis) of each activated Thanatomnicon, and you have to go find him and use the spell on him (fighting zombies on the way) to turn off the Raid.
If you want to contribute to the discussion, feel free to comment here, or on the Minecraft Forum Post available here.
So I thought it would be cool if we could take this a step further. First, players must craft the Thanatomnicon, the Minecraft Book of the Dead, from 3 Bones, 5 Rotten Flesh, and 1 Book, and perhaps enchanted it at an Enchanting Table.
This
dread book might have some value as an expensive piece of equipment (I
haven't decided whether it should do anything on its own yet), but right
now it exists as the primary ingredient in the Thanatomnicon Podium, a
tool block that can be used to summon Zombie Raids. Craft a
Thanatomnicon Podium (1 Thanatomnicon, 3 nether brick, 3 soul sand) and
incur the Curse of Thanatomnicon from the GUI.
The
Thanatomnicon Podium basically behaves like a reverse bed: when all
players on a server use it, it turns day to night and starts a zombie
siege.
Not challenging enough? What if it also summoned a rainstorm, so that even if you survive the night, the zombies won't be killed by daybreak? Still not challenging enough? Well then! Rather than having the horde attack for a preset limit, the Thanatomnicon won't stop summoning new zombies (and skeletons, and witches) until it is placated! Enemies in the horde now drop Magic Words. Combine 9 magic words into the the Spell of Placation, and the Thanatomnicon will stop summoning enemies.
You want me to keep going? Okay, then rather than using the Spell of Placation on the original Thanatomnicon--the one you activated to start this whole mess--an Angry Spirit will be spawned within a 70 block radius (on the X/Y axis) of each activated Thanatomnicon, and you have to go find him and use the spell on him (fighting zombies on the way) to turn off the Raid.
If you want to contribute to the discussion, feel free to comment here, or on the Minecraft Forum Post available here.
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